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Wing commander privateer manual
Wing commander privateer manual












wing commander privateer manual
  1. #WING COMMANDER PRIVATEER MANUAL PC#
  2. #WING COMMANDER PRIVATEER MANUAL SERIES#

I wanted to do something more like a turtle-plated large gunship. The Broadsword is a quite strange model not really giving a sense of scale. I put the moon at the front of the Jalkehi instead, to make it a bit more unusual. The original ships are a little bit samey in terms of (jet-fighter-like) silhouette and colour scheme, so with these paraphrases I'm trying to find something to push.

wing commander privateer manual

The player can't do anything because it's just a humbling spectacle and backdrop as the player goes for another objective. Also, I can imagine the player walking into a battle between some Devas and Asuras (or Rakshasas), and they are gobbling up entire planets for ammunition, eventually unleashing supernova powers in some minor quarrel. Such encounters feature a captivating "mantra & dance" number to dazzle the lowly mortals. There's always some convoluted incident which eventually forces an interaction, resulting in a punishment or gift. It would have to be clear that these being aren't really going to offer any help to the player, but in old stories I made some Deva-like beings for a force-of-nature type role. It could be neat to do something different. Many sci-fi settings feature a sort of even playfield where the factions all catch up, event to the top-tier aliens. "let's find their artefacts" type lost ancients, maybe they're still around, completely untouchable and overpowered in their Vimana ships. It's similar to WC in some ways.īut instead of having the regular. Thinking about how Mass Effect dealth with characters. WC 3&4 capital ships are mostly box models, but some of the fighters like the Longbow are nice. Many of the ships from the old war has gotten into Privateer hands and are still upgraded. The war was decades ago and now they (sort of) share technology (so you can see Kilrathi coloured Longbow). One idea is that, in this parallel universe, the Kilrathi-Human situation is similar to that of the Turians in ME. Some of these are not to any particular scale. Older milirary ships may be available to privateers, with aftermarket upgrades to modernize them. Military ships (WC1) generally have more specific configuration (guns, engines, sensors), a smaller form factor, higher relative performance & reliability. Ships like the clunker/hauler (Privateer) are sort of like PCs I'm thinking. However, I decided to keep the artefact, turning it into an actual paint scheme. Also, the way the WC1 ships were pre-rendered made it look like there was white paint present, but that was likely just a light source specular. I'm going for a slightly more armoured look, with solid plating (topside at least). I've sort of used the official measurements here (meters to feet, but a bit larger), and I nudged a few of the designs a bit. Placing everything on one sheet helps much when balancing. It is good to be aware of the scale of things, the relations, colours and shapes. I've used the figures in foot here, so 28 meters (blueprint) is actually 8.5 meters (or 28 foot). I'm thinking of these designs as something from a mirror universe, so they are a bit different, and I can have fun coming up with strange alliances (evil birds?). The stats does not make much sense either, but maybe it's because they accidentally replaced feet by meters, making the ships too large, light, and maybe underarmed for the given size.Īnyways, I wanted to draw something. Later it got messy and there's hardly any design continuity. The original pre-rendered ones were more colourful and detailed.

#WING COMMANDER PRIVATEER MANUAL SERIES#

I don't think the early realtime 3D did the series any favours *eyes WC3 capital ships*. The ship design in WC is really all over the place.

wing commander privateer manual

It didn't seem very Wingcommandery, and from what I've heard it was a different game originally.

#WING COMMANDER PRIVATEER MANUAL PC#

Being a fan of Frontier, I might have liked Privateer too, but by the time I had a PC Privateer II was already old. The blueprints, different cockpits, enemy aces, hit-debris flying off, debriefings, medals, bar, arcade, etc. I'm not sure if I enjoyed playing it as much as I enjoyed the cohesive immersion though. A sticker on my box says it works on the A1200, so it must have been in 1993-94. I have some fond memories playing Wing Commander 1 on the Amiga.














Wing commander privateer manual